Wednesday, January 8, 2020

My Las Vegas Open List

Alright. I've sent my list to Frontline Gaming. This is here as a reference because I talk about my "LVO list" in battle reports and I don't want to have to keep explaining my choices. So, here is my finalized LVO list! I'll offer up the list itself after some explanations (justifications?) for my stranger choices.


  • I'm going with a Battalion of Terminators, despite everyone's advice to the contrary. I think that Strike Squads are far too fragile for a Troops choice that is so expensive. Yeah, a Strike Squad can touch down and throw out a fuck-ton of bolter shots and maybe do as much damage as a Terminator Squad, but the Termies are so much more durable. With Troops I am looking for guys who can hold objectives for multiple turns, and I think Termies outweigh Strike Squads here. 2+ saves and cover mean they can withstand a ton more fire, 2 Wounds means the errant lasgun shot doesn't kill one of them, and the 5++ Crux Terminatus (while not reliable) has shrugged off some killing blows in the past. Yes, I know how fragile Terminators are in this edition of high AP, multi-damage weapons, but they will endure far longer than basic PAGK. 1W, 3+ troops with no invuln just isn't good enough for me, regardless of their offensive output. I need boys who can stay on the table. Plus, Terminators look rad as hell.
  • I am bringing my Dreadknights. I'm not convinced these guys are bad. 100 points naked makes them almost a bargain for what they are. T6 2+ 5++ is nothing to shrug at against small arms and character melee weapons (although these guys eat anti-vehicle fire like it's Thanksgiving). I do wish that they had a higher Toughness, or some way of negating mortal wounds, but as it is they are a relatively cheap Heavy Support option that also looks cool marching up the table.
  • Lascannon/Missile Launcher Venerable Dreadnought. Honored Brother Ewan is back into the list, but he's ditched his Legends'd twin autocannons. Should be pretty obvious why he's here -- to handle Knights and vehicles.
  • I opted for the Brotherhood Ancient rather than the Paladin Ancient and I upgraded Simandus to Draigo. The Ancient honestly never gets into combat, and that extra 10 points is better spent turning my Dread into a VenDread or giving a teleporter to a Dreadknight. I also dropped the Ancient's falchion because, again, he never gets into melee and now the blade costs points. As far as my Grand Master goes, I will still be calling Simandus by his actual name rather than Draigo, but I'll be running him as Draigo because he is far too good to not bring along.


The List



GK LVO (Warhammer 40,000 8th Edition) [144 PL, 9CP, 2,000pts]

  • Battalion Detachment +5CP (Imperium - Grey Knights) [84 PL, 1,131pts, 8CP]

    • No Force Org Slot [8CP]

      • Battle-forged CP [3CP]

        Categories: No Force Org Slot
      • Detachment CP [5CP]

        Categories: No Force Org Slot
    • HQ [23 PL, 307pts]

      • Brother-Captain [9 PL, 113pts]

        Selections: 4: First to the Fray, Sanctuary, Storm Bolter [2pts], Warlord
        Categories: HQ, Grey Knights, Faction: Adeptus Astartes, Character, Brother-Captain, Faction: Imperium, Infantry, Psyker, Terminator, Warlord
        Rules: 4: First to the Fray, And They Shall Know No Fear, Bolter Discipline, Daemon Hunters, Iron Halo, Psychic Locus, Rites of Banishment, Shock Assault, Teleport Strike
        Psychic Power: Sanctuary, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1)Unit: Brother CaptainWeapon: Frag grenade, Krak grenade, Psyk-out Grenade, Storm bolter
        • Nemesis Force Sword [1pts]

          Selections: Nemesis Force Sword [1pts]
          Weapon: Nemesis Force Sword

        Psychic PowerWarp ChargeRangeDetails
        Sanctuary612"If manifested, pick a friendly (Grey Knights) unit within 12" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1)111Sanctic
        UnitMWSBSSTWALdSave
        Brother Captain5"2+2+446492+/4++
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis Force SwordMeleeMeleeUser-3D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a hit roll of 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
      • Grand Master in Nemesis Dreadknight [14 PL, 194pts]

        Selections: Dreadfist [10pts], Heavy Psycannon [24pts], Nemesis Greatsword [10pts], Sanctuary
        Categories: Adeptus Astartes, Vehicle, Grey Knights, Nemesis Dreadknight, HQ, Grand Master, Character, Psyker, Faction: Imperium
        Rules: And They Shall Know No Fear, Daemon Hunters, Force Shielding and Iron Halo, Rites of Banishment, Rites of Battle, Shock Assault
        Psychic Power: Sanctuary, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 2/1)Unit: Grand Master in Nemesis DreadknightWeapon: Dreadfist, Heavy Psycannon, Nemesis GreatswordWound Track: Grand Master in Nemesis Dreadknight 1, Grand Master in Nemesis Dreadknight 2, Grand Master in Nemesis Dreadknight 3

        Psychic PowerWarp ChargeRangeDetails
        Sanctuary612"If manifested, pick a friendly (Grey Knights) unit within 12" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 2/1)211Sanctic
        UnitMWSBSSTWALdSave
        Grand Master in Nemesis Dreadknight*2+*6612*92+/4++
        WeaponRangeTypeSAPDAbilities
        DreadfistMeleeMeleex2-3D3If a model is equipped with two dreadfists, each time it fights it can make 1 additional attack with them.
        Heavy Psycannon24"Heavy 67-12
        Nemesis GreatswordMeleeMelee+4-3D6
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3
        Grand Master in Nemesis Dreadknight 17-12+8"2+5
        Grand Master in Nemesis Dreadknight 24-67"3+4
        Grand Master in Nemesis Dreadknight 31-36"4+3
    • Troops [39 PL, 530pts]

      • Terminator Squad [13 PL, 180pts]

        Selections: Gate of Infinity
        Categories: Adeptus Astartes, Grey Knights, Psyker, Terminator, Troops, Infantry, Terminator Squad, Faction: Imperium
        Rules: And They Shall Know No Fear, Bolter Discipline, Combat Squads, Crux Terminatus, Daemon Hunters, Rites of Banishment, Shock Assault, Teleport Strike
        Psychic Power: Gate of Infinity, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1 Squad)Weapon: Frag grenade, Krak grenade, Psyk-out Grenade
        • Grey Knight Terminator Justicar [36pts]

          Selections: Storm bolter [2pts]
          Unit: Grey Knight Terminator JusticarWeapon: Storm bolter
          • Nemesis Falchion [2pts]

            Selections: 2x Nemesis Falchion [2pts]
            Weapon: Nemesis Falchion
        • 4x Terminator (Falchions) [144pts]

          Selections: 8x Nemesis Falchion [8pts], 4x Storm Bolter [8pts]
          Unit: Grey Knight TerminatorWeapon: Nemesis Falchion, Storm bolter

        Psychic PowerWarp ChargeRangeDetails
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSave
        Grey Knight Terminator5"3+3+442272+/5++
        Grey Knight Terminator Justicar5"3+3+442382+/5++
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis FalchionMeleeMeleeUser-2D3If a model is armed with two Nemesis falchions, each time it fights it can make 1 additional attack with them.
        Psyk-out Grenade6"Grenade D3201Each time you roll a hit roll of 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
      • Terminator Squad [13 PL, 175pts]

        Selections: Gate of Infinity
        Categories: Adeptus Astartes, Grey Knights, Psyker, Terminator, Troops, Infantry, Terminator Squad, Faction: Imperium
        Rules: And They Shall Know No Fear, Bolter Discipline, Combat Squads, Crux Terminatus, Daemon Hunters, Rites of Banishment, Shock Assault, Teleport Strike
        Psychic Power: Gate of Infinity, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1 Squad)Weapon: Frag grenade, Krak grenade, Psyk-out Grenade
        • Grey Knight Terminator Justicar [35pts]

          Selections: Storm bolter [2pts]
          Unit: Grey Knight Terminator JusticarWeapon: Storm bolter
          • Nemesis Force Halberd [1pts]

            Selections: Nemesis Force Halberd [1pts]
            Weapon: Nemesis Force Halberd
        • 4x Terminator (Halberd) [140pts]

          Selections: 4x Nemesis Force Halberd [4pts], 4x Storm Bolter [8pts]
          Unit: Grey Knight TerminatorWeapon: Nemesis Force Halberd, Storm bolter

        Psychic PowerWarp ChargeRangeDetails
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSave
        Grey Knight Terminator5"3+3+442272+/5++
        Grey Knight Terminator Justicar5"3+3+442382+/5++
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis Force HalberdMeleeMelee+1-2D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a hit roll of 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
      • Terminator Squad [13 PL, 175pts]

        Selections: Gate of Infinity
        Categories: Adeptus Astartes, Grey Knights, Psyker, Terminator, Troops, Infantry, Terminator Squad, Faction: Imperium
        Rules: And They Shall Know No Fear, Bolter Discipline, Combat Squads, Crux Terminatus, Daemon Hunters, Rites of Banishment, Shock Assault, Teleport Strike
        Psychic Power: Gate of Infinity, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1 Squad)Weapon: Frag grenade, Krak grenade, Psyk-out Grenade
        • Grey Knight Terminator Justicar [35pts]

          Selections: Storm bolter [2pts]
          Unit: Grey Knight Terminator JusticarWeapon: Storm bolter
          • Nemesis Force Sword [1pts]

            Selections: Nemesis Force Sword [1pts]
            Weapon: Nemesis Force Sword
        • 2x Terminator (Halberd) [70pts]

          Selections: 2x Nemesis Force Halberd [2pts], 2x Storm Bolter [4pts]
          Unit: Grey Knight TerminatorWeapon: Nemesis Force Halberd, Storm bolter
        • 2x Terminator (Sword) [70pts]

          Selections: 2x Nemesis Force Sword [2pts], 2x Storm Bolter [4pts]
          Unit: Grey Knight TerminatorWeapon: Nemesis Force Sword, Storm bolter

        Psychic PowerWarp ChargeRangeDetails
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSave
        Grey Knight Terminator5"3+3+442272+/5++
        Grey Knight Terminator Justicar5"3+3+442382+/5++
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis Force HalberdMeleeMelee+1-2D3-
        Nemesis Force SwordMeleeMeleeUser-3D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a hit roll of 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
    • Heavy Support [22 PL, 294pts]

      • Nemesis Dreadknight [11 PL, 154pts]

        Selections: Dreadfist [5pts], Dreadfist [10pts], Gatling Psilencer [20pts], Heavy Incinerator [19pts], Vortex of Doom
        Categories: Adeptus Astartes, Vehicle, Heavy Support, Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium
        Rules: And They Shall Know No Fear, Daemon Hunters, Force Shielding, Rites of Banishment, Shock Assault
        Psychic Power: Smite (Rites of Banishment), Vortex of DoomPsyker: Psyker (Sanctic 1)Unit: Nemesis DreadknightWeapon: Dreadfist, Gatling Psilencer, Heavy IncineratorWound Track: Nemesis Dreadknight 1, Nemesis Dreadknight 2, Nemesis Dreadknight 3

        Psychic PowerWarp ChargeRangeDetails
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        Vortex of Doom812"If manifested, a vortex opens above the nearest visible enemy model within 12" of the psyker. That model's unit, and every other unit within 3" of that model suffers D3 mortal wounds. The number of mortal wounds inflicted is increased to D6 if the power is manifested with a Psychic test of 12+.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1)111Sanctic
        UnitMWSBSSTWALdSave
        Nemesis Dreadknight*3+*6612*82+/5++
        WeaponRangeTypeSAPDAbilities
        DreadfistMeleeMeleex2-3D3If a model is equipped with two dreadfists, each time it fights it can make 1 additional attack with them.
        Gatling Psilencer24"Heavy 1240D3
        Heavy Incinerator12"Heavy D66-12This weapon automatically hits its targets.
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3
        Nemesis Dreadknight 17-12+8"3+4
        Nemesis Dreadknight 24-67"4+3
        Nemesis Dreadknight 31-36"5+2
      • Nemesis Dreadknight [11 PL, 140pts]

        Selections: Dreadfist [10pts], Gate of Infinity, Gatling Psilencer [20pts], Nemesis Greatsword [10pts]
        Categories: Adeptus Astartes, Vehicle, Heavy Support, Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium
        Rules: And They Shall Know No Fear, Daemon Hunters, Force Shielding, Rites of Banishment, Shock Assault
        Psychic Power: Gate of Infinity, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1)Unit: Nemesis DreadknightWeapon: Dreadfist, Gatling Psilencer, Nemesis GreatswordWound Track: Nemesis Dreadknight 1, Nemesis Dreadknight 2, Nemesis Dreadknight 3

        Psychic PowerWarp ChargeRangeDetails
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1)111Sanctic
        UnitMWSBSSTWALdSave
        Nemesis Dreadknight*3+*6612*82+/5++
        WeaponRangeTypeSAPDAbilities
        DreadfistMeleeMeleex2-3D3If a model is equipped with two dreadfists, each time it fights it can make 1 additional attack with them.
        Gatling Psilencer24"Heavy 1240D3
        Nemesis GreatswordMeleeMelee+4-3D6
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3
        Nemesis Dreadknight 17-12+8"3+4
        Nemesis Dreadknight 24-67"4+3
        Nemesis Dreadknight 31-36"5+2
  • Vanguard Detachment +1CP (Imperium - Grey Knights) [60 PL, 869pts, 1CP]

    • No Force Org Slot [1CP]

      • Detachment CP [1CP]

        Categories: No Force Org Slot
    • HQ [12 PL, 180pts]

      • Lord Kaldor Draigo [12 PL, 180pts]

        Selections: Gate of Infinity, Hammerhand
        Categories: HQ, Grey Knights, Adeptus Astartes, Psyker, Infantry, Terminator, Lord Kaldor Draigo, Grand Master, Character, Faction: Imperium
        Rules: And They Shall Know No Fear, Bane of Evil, Bolter Discipline, Chapter Master, Daemon Hunters, Rites of Banishment, Shock Assault, Warp Emergence
        Abilities: Storm shieldPsychic Power: Gate of Infinity, Hammerhand, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 2)Unit: Lord Kaldor DraigoWeapon: Frag grenade, Krak grenade, Psyk-out Grenade, Storm bolter, The Titansword

        AbilitiesDescription
        Storm shieldA model with a storm shield has a 3+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetails
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Hammerhand612"If manifested, pick a friendly (Grey Knight) unit within 12" of the psyker. Add 1 to any wound rolls you make for that unit's Melee weapon until the start of your next Psychic phase.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 2)222Sanctic
        UnitMWSBSSTWALdSave
        Lord Kaldor Draigo5"2+2+447592+/3++
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a hit roll of 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
        The TitanswordMeleeMelee+4-43
    • Elites [48 PL, 689pts]

      • Brotherhood Ancient [7 PL, 92pts]

        Selections: Banner of Refining Flame, Purge Soul, Storm bolter [2pts]
        Categories: Adeptus Astartes, Character, Grey Knights, Psyker, Terminator, Ancient, Brotherhood Ancient, Elites, Faction: Imperium, Infantry
        Rules: And They Shall Know No Fear, Bolter Discipline, Crux Terminatus, Daemon Hunters, Rites of Banishment, Sacred Banner, Shock Assault, Teleport Strike
        Abilities: Banner of Refining FlamePsychic Power: Purge Soul, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1)Unit: Brotherhood AncientWeapon: Frag grenade, Krak grenade, Psyk-out Grenade, Storm bolter

        AbilitiesDescription
        Banner of Refining FlamePaladin Ancient or Brotherhood Ancient only. The Banner of Refining Flame is a sacred banner. A model equipped with this banner loses the Rites of Banishment ability. Instread, when the bearer manifest the Smite psychic power, it only has a range of 6", but it inflicts D6 mortal wounds instead of D3 (whether or not the result of the Psychic test is more than 10).
        Psychic PowerWarp ChargeRangeDetails
        Purge Soul512"If manifested, pick a visible enemy unit within 12" of the psyker. Both controlling players roll a dice and add their respective unit's highest Leadership value. If the target's total is equal to or greater than the psyker's total, nothing happens. If the psyker's total is greater than the target's total, the target unit suffers a number of mortal wounds equal to the difference.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1)111Sanctic
        UnitMWSBSSTWALdSave
        Brotherhood Ancient5"3+3+445382+/5++
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a hit roll of 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
      • Paladin Squad [32 PL, 452pts]

        Selections: Gate of Infinity
        Categories: Grey Knights, Psyker, Terminator, Elites, Faction: Adeptus Astartes, Infantry, Paladin, Paladin Squad, Faction: Imperium
        Rules: And They Shall Know No Fear, Bolter Discipline, Combat Squads, Crux Terminatus, Daemon Hunters, Rites of Banishment, Shock Assault, Teleport Strike
        Psychic Power: Gate of Infinity, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1 Squad)Weapon: Frag grenade, Krak grenade, Psyk-out Grenade
        • 7x Paladin (Halberd) [308pts]

          Selections: 7x Nemesis Force Halberd [7pts], 7x Storm Bolter [14pts]
          Unit: PaladinWeapon: Nemesis Force Halberd, Storm bolter
        • 2x Paladin (Warding Stave) [88pts]

          Selections: 2x Nemesis Warding Stave [2pts], 2x Storm Bolter [4pts]
          Unit: PaladinWeapon: Nemesis Warding Stave, Storm bolter
        • Paragon [56pts]

          Selections: Storm Bolter [2pts]
          Unit: ParagonWeapon: Storm bolter
          • Nemesis Daemon Hammer [13pts]

            Selections: Nemesis Daemon Hammer [13pts]
            Weapon: Nemesis Daemon Hammer

        Psychic PowerWarp ChargeRangeDetails
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSave
        Paladin5"3+3+443382+/5++
        Paragon5"2+3+443392+/5++
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis Daemon HammerMeleeMeleex2-33When a model attacks with this weapon, you must subtract 1 from the hit roll.
        Nemesis Force HalberdMeleeMelee+1-2D3-
        Nemesis Warding StaveMeleeMelee+2-1D3A model armed with this weapon has a 5+ invulnerable save against attacks made in the Fight phase. If it already has an invulnerable save, add 1 to invulnerable saving throws you make for it in the Fight phase instead.
        Psyk-out Grenade6"Grenade D3201Each time you roll a hit roll of 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
      • Venerable Dreadnought [9 PL, 145pts]

        Selections: Astral Aim, Missile launcher [20pts], Twin lascannon [40pts]
        Categories: Adeptus Astartes, Dreadnought, Elites, Grey Knights, Vehicle, Psyker, Venerable Dreadnought, Faction: Imperium
        Rules: Bolter Discipline, Daemon Hunters, Explodes, Rites of Banishment, Shock Assault, Smoke Launchers, Unyielding Ancient
        Psychic Power: Astral Aim, Smite (Rites of Banishment)Psyker: Psyker (Sanctic 1)Unit: Venerable DreadnoughtWeapon: Missile launcher, Frag missile, Missile launcher, Krak missile, Twin lascannon

        Psychic PowerWarp ChargeRangeDetails
        Astral Aim518"If manifested, pick a friendly (Grey Knights) unit within 18" of the psyker. Until your next Psychic phase, the unit you picked is able to target enemy units that are not visible to them, and units they target with shooting attacks do not gain any bonus to their saving throws for being in cover.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOther
        Psyker (Sanctic 1)111Sanctic
        UnitMWSBSSTWALdSave
        Venerable Dreadnought6"2+2+678483+
        WeaponRangeTypeSAPDAbilities
        Missile launcher, Frag missile48"Heavy D6401-
        Missile launcher, Krak missile48"Heavy 18-2D6-
        Twin lascannon48"Heavy 29-3D6-

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